BOARD GAMES EVERYBODY SHOULD...
  • Home
  • Reviews & News
  • Burky & Badger
  • Kickstarters
  • My Music
  • Contact me

The blog

find all my videos reviews on

just played games

check out my bgg scores here

A stairway to the heaven of board games

1/21/2019

0 Comments

 

Catch The Moon ​(2018) 

By Fabien Riffaud
Juan Rodriguez


From Bombyx
​

Plays 2 - 6 players
Ages 6 and up

​written by Barry


Let’s start by saying that dexterity games are not my bag, baby. Although I do own one, that I got as a christmas present many moons ago. Wobbally is it’s name and I find it amusing because it’s a tower constructed from coloured marbles. And like Jenga, you’ll need to remove one every turn, without knocking the tower over. I have adapted the rules from the different variations that came with the base game to create my own fun version. But, all in all, I don’t hold dexterity games with any great esteem. I prefer to use the muscles in my brain than the muscles in my finger tips.

So why am I reviewing a dexterity game?

Well, number 1) I have demoed this game a lot for Bombyx and have found it fun to teach and also amazing to see the smiles and strange structures created. And 2) I do find it an interesting and elegant little challenge. 
The story for the game (yes, this is a dexterity game with a story) is that the moon is feeling sad and lonely. And you, the players, want to cheer him up by paying him a visit. The only way to do that is to stack up all the ladders you can find and climb on up, without knocking any ladders over. Doing so will cause the moon to cry. A sweet, poetic story. Cute and adorable for families, but also serves to explain a little bit about the rules.
Players are going to take turns rolling a die and then add a ladder to the existing pile of ladders. The die will dictate the restrictions to how you add your ladder. It may be allowed to touch only one other ladder, or maybe two. Then again, it may have to be the highest ladder in the structure. If after letting go of your ladder, if it falls or others fall or the ladder breaks the restrictions of the die, you make the moon cry. Boo-Hoo! By doing this, you’ll collect one of the seven wooden teardrops that act as points and timer for the game. The game will end when a player takes that final teardrop and they will also be eliminated from final scoring for making the moon very, very sad. Whaa-Haa! The remain player with the least amount of tears wins the game.​
Simple rules that make for a quick explanation and then your friends at the coffee table can jump straight in and play. With its small box it makes it very transportable and great for taking on holidays or just round a friend's house. The box insert can even host the game It suggests that you remove the gamebase from the box and place the ladders inside the insert. But equally you could leave everything in the base and place the ladders in the lid. ​
Another thing that makes this game stand out is the fact that you can manipulate the other ladders by using your “chosen at random” ladder. Wiggling it into place. Tipping another stack of ladders one way, so that you can touch two ladders instead of three. But if something falls or touches the the table or the cloudbase, you end your turn and collect a tear. Before the next play continues to enlarge the structure. Yes, even if you know most of the ladders over, play continues as does the construction on the remains for your carnage. Keeping the game fluide and interesting. And then it comes down to that last tear, which is the game changer. Do you place your ladder in a simple fashion, or tempt fate...
It also has an elegant look to it. From the fluffy looking cloudbase that you stack the Salvador Dali style ladders, to the cloudbase itself. Which has various holes that you can place the starting ladders in to, therefore making the difficulty level for the start player a little bit more interesting, instead of giving them free reign of a simple placement. It is these ladders which are the key element to the strategy of the game. Admittedly, on my first game, I stacked the ladders in a very simple fashion. And totally missed the intricacies of sliding ladders in between other ladders or hooking them in such a way that created beautiful sculptures. Pictured in the last page of the Rulebook are examples of these beautiful types of combination of ladders and how to hook them together. This one page opened up the game to me.
The game is all about being careful and gracefully placing your ladders. Tempting fate and forcing players to use your previously placed ladder, which is not stable is amusing and satisfying when at least one ladder falls. Plus having a good idea about balance and gravity will help out play your opponents. And that's about it. A very simple dexterity game that has an underlying strategy and has a dreamlike elegance. After playing you may feel the urge to replay. That's one of the bonuses of a quick playing dexterity game I like this. As well as being a good physical dexterity game it is also a cerebral aesthetic game. The only thing missing is a larger version which you can place in your garden come the summertime and a few little variants, that will turn it into my favourite dexterity game.
Technical score 9.5/10
Solid whimsical components compiled into a elegantly packed box. A well composed rulebook which tell a simple story of how to play.

My BGG score 8/10
​(Very good - enjoy playing and would suggest it.)

It's no stairway to heaven or to making me like dexterity games. But it is light and fluffy with some nice twists in this genera. Easy to get anyone to play to pass a happy 5-10 minutes

Combined score 8.75/10
Now it’s over to you...

0 Comments

    Author

    Barry Doublet

    Archives

    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017

    shortcuts

    All
    1st Impressions
    99 Monkeys
    Act In Game
    Asmodee
    Atalia
    Aurore
    Barry
    Blackrock Games
    Blog
    Blue Orange Games
    Bombyx
    Burky & Badger
    Buzzy Games
    Catch Up Games
    Cool Mini Or Not
    Czech Games Edition
    Essen Spiel
    Events
    Fantasy Flight Game
    Flying Frog
    Funky Sheep
    Game Works
    Gen Con
    Guilou
    Hasbro
    Holy Grail Games
    Homosapien Lab
    Horrible Games
    How To Play
    Iello
    Impressions
    Jeux Opla
    Jolly Dutch Productions
    Jolly Thinkers
    Jumping Turtle Games
    Karma Games
    Kickstarter
    La Boite De Jeu
    Last Night
    Lucky Duck Games
    Ludonaute
    Matagot
    Modiphius
    Monolith
    Monthly
    Moonster Games
    Morning
    Mythic Games
    Oink Games
    Osprey Games
    Oya
    Oz Editions
    Pandasaurus Games
    Paris Est Ludique
    Parker Brothers
    Pixie Games
    Player 3
    Podcast
    Preview
    Review
    RUNES Editions
    Say Cheves
    Serious Poulp
    Sit Down!
    Sorry We Are French
    Soundscape
    Space Cowboys
    SteamForged Games
    Super Meeple
    Tasty Minstrel Games
    Tested
    Top Ten
    Treefrog Games
    Twitch TV
    UK Gaming Expo
    Yoka By Tsume

    RSS Feed

a Dice Tower contributor 
Picture
Picture

Contact me

Proudly powered by Weebly
  • Home
  • Reviews & News
  • Burky & Badger
  • Kickstarters
  • My Music
  • Contact me