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“Small, simple and fun” must be the moto for Oink Games, as well as my review for the game. Thank you for tuning in. Goodbye....
Flotsam Fight is another, very small box game that fits in the palm of your hand. And seems to be the model of production for Oink. It’s also a continuation of a story from a previous title, Deep Sea Adventure. In that game, you were bringing treasure up from the depths of the sea to your submarine. In this one, your sub is taking on water and you have to evacuate to the lifeboats with your collection of priceless artifacts.
Unlike the first part of the story, that used a push your luck mechanic with dice rolling and space displacement, this is a pure traditional style card game, in which you still have the push your luck aspect of, which card to play that will let me play more cards and stop the other players playing more of their own. But done in a light, mathematical way, that is not only fun to play but educational for the younger ones at the table.
There are eight lifeboats on the table, each with their own number, between 3 and 10. And you will have a hand of treasure cards dealt to you, each has a different value, somewhere in the realm of 3 and 99. These treasure values are divisible by the numbers marked on the lifeboats. For example, 77 is only divisible by the number 7, so can only be played into the lifeboat marked with that number. Where as treasure 42 can be placed in either lifeboat 3,6 or 7. So far it sounds like a traditional card game, and you’d be correct in that thinking. I have played games similar to this with a standard deck of cards. And they have all been funnish. What makes this game stand out, is nothing to do with the artwork, that you will forget exists when playing, but the restrictions the game puts on the player.
To start, if you load a treasure onto a boat, it must be of a superior value to the previous treasure played there. Of course, the higher the value, there is less chance of another card being played on top of that by any player. And again, even less chance depending of the divisibility of that lifeboat number. You’ll also be restricted by the amount of lifeboat available to load upon, depending on the number of players playing. Therefore, in a two player game, only two lifeboats can be loaded up with treasure. Just until one or the other player can not or chooses not to play.
This resets the the lifeboats, as all played cards are removed to a discard pile and play continues with the one who never passed. Making a two player game quick, but also not so interesting, as there is not really much to risk due to most of the cards not being in play. Where as more players opens up more lifeboats and more risk. You’ll be tempted to play those higher cards earlier, to bring the game to a standstill, then the lifeboats can be reset and you take control of the round, like a trick taking game. You’ll also think a little more about passing, just to save your best cards for the final stretch. As being caught with only one card in your hand after the lifeboats are reset, inflicts a penalty of starting with two extra cards. Unless you haven’t passed. And that last card “can” be played. You can play it and claim that mini victory.
Your objective is to place all of these treasures into the lifeboats and get them safely out of danger. Being the first player to do so will rope you the largest score for the round. The other players will squabble for the second and the last place score tokens, by revealing the highest valued treasure of the remaining cards in their hands. The one that has the smallest value will scoop up the second prize score, whereas the player with the largest remaining treasure collects the negative point token. Their small values of 2 points, 1 point and -1 point are an added bonus to the fluffiness of this endeavor. Meaning that the end of game scoring, after the third hand, is quick and simple.
Technical score 9/10
Aside from a rule book that needs cleaning up a few keywords to help explain the game clearly, there is not much to say. It’s a small deck of cards with a few tokens of good quality. Meaning you can sneak it into restaurants and play quickly before your meal arrives. It’s simple mechanisms that resemble other cards games, make it easy to teach. And the strange art and colour pallet that does nothing, apart from try to make it stand out from everything else out there. And while playing, you won’t be looking at the individual campy art on the cards, but the number and the side numbers that act as a key to which lifeboat this treasure can be loaded on. Useful.
My BGG score 7/10 - Good, usually willing to play
I like playing games like this, especially with a group of players. The more the merrier. Quick and easy, no brainer games that require little to no planning. Maybe it the feeling that you are getting “one up” on the other players as you whizz through your hand. Or that it’s because of the many moments where you bite your tongue, as some gets “one up” on you and stops you playing cards. A good filler and holiday game.
Combined score 8/10
Now it's over to you...
Chronicles of Crime (2018)
by David Cicurel
from Lucky Duck Games
ages 14 and up
The “Choose Your Own Murder Mystery Adventure” has landed and as well as crossing two game genres,(choose your own adventure & murder mystery) it also crosses two gaming mediums (board game, app game). It’s called Chronicles of Crime, and rightly so. There is a crime that has been committed and the clock is ticking. You’ll be investigating crime scenes, interrogate suspects and drawing your conclusions as quick as you can. Do this well and your team will get a high score. Failing slightly or terribly means that you can replay to see if you can do better. Or just look at the solution.
As you can tell, this is a team game or a solo affair if you wish. Both experiences make a little difference. Play on your own and you’ll be 100% engaged, but may miss certain clues or not be able to think out of the box. Playing in a team, your engagement level is as high as you want it to be. The more you participate, the more you get out of it. Being timid may leave you on the sideline, wishing you said “yes” to TI4 instead. And the more minds there are, the better the chance of succeeding at this puzzle. As this is what the game is. A tangled puzzle of what he said, she said, this clue, that clue and “I think it was…”
At the start of the game, after choosing a scenario, you’ll be given very limited information about a crime. Either a murder, theft or a disappearance. And away you go. If you have ever been on a Murder Mystery Weekend, this game will be very familiar. Instead of going away with some friends, to a hotel and dressing up in period costumes, you’ll be sat around a table, trying to decide what to do and where to go. And instead of bumping into character actors in the dining room or hallway, to get their accounts of what they saw and heard, you’ll have a deck of beautifully drawn character cards, with QR codes to scan. Scanning a card will be like talking to these actors.
But as I said, you will start with just one location or one character. By interacting, you will open up new locations and other characters. The game comes mainly from a very smart app that you will have to download to play. It holds a selection of stories for you to play and there are more in the works. Where as the table will hold a board, that houses locations, clues and characters. Everything has a QR code that you’ll scan into your smart device. A very intuitive system, where if you want to go to a location, you scan it and voila, your there. To talk to someone, scan them and they are now talking to you. But they need to be in the location that you are in. Ask someone about something, scan that person then that item. Scan, scan, scan. There is a lot of scanning in the game. More so at the beginning of the game, as you are collecting evidence and clues to a story you know not much about. There’s so much scanning, you may forget that this is a board game.
Talking of scanning...
If you have an older device to run your game on, you may like I, have trouble running the app. Or find that it freezes while searching for clues. Or it may struggle to scan codes, sending frustration through the group as you wait for a response from your number one suspect. Where if you have a brand spanking device, the game will run seamlessly. And fun will be had.
I’d say that around 70% of the game is on the device, the other 30% is at the table or in the imagination of players, trying to piece together this mystery. The game tries to get everyone at the table involved in the form of a light virtual reality, search the crime scene segment. One investigator will be given the app and using it, look around the location, calling out thing of note to the rest of the team. While the team will be flicking through a deck of clue cards, trying to find cards that correspond to what the investigator is seeing. The cards are vague in substance. Stating “bags” or “decorations.” The vagueness works well as player can discuss and debate whether it was a clue or not. It also leaves this items open for use in another scenario, as they could be shopping bags, hand bags or luggage bags.
The virtual reality that the game uses is like a 360 degree image that the investigator can either scroll through with a finger and zoom. Or if you have purchased the Kickstarter addon of the 3D glasses, you can slip these onto you screen and look around the interior of a bubble image. A very nice use of technology in a board game, as it inserts the player right into the world they are playing in. A time limit is added as well, meaning you will frantically be shouting out all kinds of things, in vain hope that your team can find the right clue cards. This adds some of the tension to the game, because as the titles states, you are up against the chronometer.
Every action you perform with the app, costs “in game” time. Your case may be on a time limit, were every minute count. As a team, you’ll be talking back and forth about what to do and what questions to ask. Every question, location change and search of a crime scene costs a different amount of in game time. Before you know it, it’s the evening, in game that is. And each character has a real life in this virtual world. Bob may be found in his Camden Town office during the day, but at night, he is at a little bar in Soho. And because of the way the game is written, Bob may be happy talking to you, up to a point. But asking him about one particular thing may result in him taking a dislike to you or maybe not wanting to see you at all. He may disappear entirely from the game. And that’s a hat tipping moment of the game, to the writers and programmers. You feel this world is alive.
The scenarios and dialogue are top notch. Nothing overwhelmingly complicated but still intriguing deep and perplexing. When characters speak, it’s not pages of exposition. It’s short, sweet, to the point and laced with clues. The language is not overly elegant like in Doyle’s Sherlock, but more in the realm of a TV sitcom, meaning everyone will understand what is being said. And everything that is said will make you go, “oooh!” In the scenarios I have played, there always seems to be a myriad of possible suspects or interwinding connections between the cast. The more you learn from the world, the more the path becomes clear. And before you know it, you are debating with your fellow detectives, that your account of the story is the correct one. Once you’ve persuaded them to take you to the station, to file your report to the chief, your in end game mode. You’ll answer a collection of question about the scenario, scanning the appropriate responses. Finally, you’ll get to see if your deduction skills have paid off, with a final score. This score will be made up from the correct answers plus the time that is took you to complete the story.
Each story will, after a time of discovery, get conversations started at the table. You’ll be recounting the events, drawing lines and connections between all the suspects. Laughing, arguing and brainstorming all the possible events that have come to pass, that have lead you to your conclusion. A real team game, where you may be making notes, taking names and placing bets on the outcome. You’ll soon forget that you are sat around a table will a smart device in your hand. You’ll actually feel that you are in New Scotland Yard, with Inspector Morse, Columbo and Jessica Fletcher.
Once you have completed a scenario successfully, it’s gone. You can replay it if you wish, but you’ll not be surprised by anything. Even if you play with a different group, months later. Something will trigger a memory and the answers will come flooding back. You could hold your tongue and let the others discovery the wonders of the game, but there’ll be nothing in it for you. Making replayability null and void. Although, replaying a scenario you failed at miserably, is a little more rewarding. But like the Choose Your Own Adventure book, when you die and restart, you’ll be zooming through the starting pages of text because you already know it. Until you get to that branching point in the story were you find something you didn’t see before or get a different response from a character. It is still satisfying when you finally get the correct conclusion. But again, unplayable after. A nice touch is that if you do fail, there is no obligation to replay, as there is an option to see the solution. Clicking on this option and you’ll get the who did it and why. So if your friends can’t come back next week, they have some closure to the story.
One other bug from playing a set in stone story is that, sometime you may miss a clue, not shown the right clue to the right person and feel that you have walked into a dead end. Not sure of where to go and what to scan, you do this frantically until something falls into your lap. Or not. The game does try to help you in the form of, if you pass a certain amount of in game time, you’ll receive a text from the chief of police. This will inform you that maybe someone else has been killed, and you need to get your ass to a location to interview someone. This puts pressure on you, but also help the story move forward. But if you are prudent about your scanning and not wanting to waste time, you may pass a lot of real game time, look blankly over the table, retracing your actions. What did you miss? Luckily, there are four, on hand experts that you can call on, who deal with forensics, medicine, data information and phycology. Always a phone call away. Another nice feature in the app is the ability to go back through the history of your scenario, reading everything that was said and done. A great feature if you have to stop playing for lunch, to recap “previously on…” And useful if you are all clued out.
Technical score 9.5/10
The presentation of the game is extremely well put together. From the wonderful (slightly to big) box insert to the simplistic rule set. And the artistic palette used in the locations and characters is pleasing to the eye. Cartoonie, but relatable. The fact that everything can be reused in another story and be something different. Like the characters, who are like actors. In one story, character 52 is a gardener and in another story, the politician. There are even linked stories that continue off from the previous ones. With the same roles designated to characters and seeing the repercussions of you solving a case. There is infinite stories that can be told with just this base box, as long as there are more available for download later on. And the app handles really well. Any bugs that crop up are cleaned up quickly, thanks to the quick response from the team at Luck Duck. Although the app lacks one small thing that will help immerce the players into the game further. Sound effect. The music is good (yes, I’m kissing my own ass as it was me that did it) but very repetitive. Many will just switch it off. Shame!
My BGG score 8/10
This is why we get around a table. To debate, discuss and have fun. And that’s what this games does. Although there is a long period at the start of every game of silence and scanning. Are real detective game that feels like a detective game. Just needs either a random element or a bucket load of scenarios to play...right now! =)
This game is my cup of tea